Guides to getting good.
There are many good resources for beginners, or even experienced, SVG authors, both taggers and programmers. They can be hard to find, however. Here are some links that may be useful:
Sites of note.
- www.w3.org/Graphics/SVG > The definitive source of all things SVG, where you can find the Specifications themselves. <
- svg-whiz.com/wiki > A wiki (collaborative Web site) chock-full of tips, tricks, and instructions. I'm contributed quite a bit to it, and am currently in charge of restoring it after it was rendered unusable by spammers. This is a temporary location, until it moves back to its permanent home at svg.org. <
- svg.org > A new community resource page, with news, diaries, and links. Run by SVG guru Antoine Quint. <
- svgx.org > An SVG portal evangelizing SVG and related technologies. <
- www.kevlindev.com > An astounding and high-quality collection of tutorials and libraries written by luminary Kevin Lindsey. <
- phrogz.net/objjob > A nice reference for all the objects, inheritance, methods, and architecture of SVG1.1. <
- www.svgopen.org > The site for the official SVG convention. I've attended and presented for the last two years, in Vancouver and Tokyo, and plan to go to the next one at Enschede, Nederlands. Browse through the archives for a great survey of what people are doing with SVG, and many authoring tips. <
Ways to interact with experts.
- groups.yahoo.com/group/svg-developers > The primary mailing list for getting answers on SVG issues. <
- irc.freenode.net port 6667 channel #svg > A lively and helpful IRC channel populated by knowledgable folks. Logs can be searched at < svg.jibbering.com >. If you dont know how to use IRC, there is a step-by-step tutorial, including where to get a free IRC program, at < www.weretiger.ca/irc.html >. <
Books about SVG.
- www.samspublishing.com/title/0672324296 > The most comprehensive book about SVG, this massive tome has extensive discussions and code samples for a wide variety of tasks. Edited by Andrew Watt and Chris Lilley; published by Sams. <
- www.oreilly.com/catalog/svgess > A good short introduction to SVG, and a useful reference manual. Written by J. David Eisenberg; published by O'Reilly. <
Ways to create SVG.
- www.inkscape.org > A free, Open-Source native SVG authoring program, based off of Sodipodi. Windows, Linux, (MacOS X?). <
- www.sodipodi.com > Afree, Open-Source native SVG authoring program. Windows, Linux, (MacOS X?). <
- www.beatware.com/products/md.html > A native SVG authoring program aimed primarily at SVG-Tiny. Windows only. <
- www.kiyut.com/products/sketsa > A native SVG authoring program aimed primarily at SVG-Tiny. Java-based, so runs on Windows, Linux, and probably Mac. <
- www.jasc.com/products/webdraw > A native SVG authoring program for graphics and animations. Windows only. <
- www.evolgrafix.com > A company with several native SVG authoring programs. Windows only. <
- www.adobe.com/products/illustrator/ > The 900-pound gorilla of vector-based drawing programs, made by the company that also makes the best viewer. Windows and Mac. <
- www.mayura.com > A vector-based drawing program that exports to SVG. Windows only. <
- www.corel.com > A popular vector drawing program that exports to SVG. Windows only. <
- www.svgfactory.com > A free conversion utility to convert graphics files to SVG. Windows only. <
Tell me what I've missed.
I've only recently started repurposing and revamping this site, so it's still quite incomplete. If you think I've missed a resource that would be useful, be it yours or one you've found, drop me a line at firstname.lastname@example.org.